Post Pic

Adding 2D Textures in Unity3D

I got a little confused by this in the beginning - putting a 2D texture on the screen for use as the basis of a GUI or something for a game.

Post Pic

Creating Scopes and Rooms on the Fly in Red5

Someone at the LFPUG asked me about creating Scopes/Rooms on the fly in code in Red5 (rather than reconnecting to a new uri) - here’s a simple demo showing how…

Post Pic

Streaming to custom directories in Red5

This question seems to get asked a lot - “how do i set up Red5 to stream to a custom directory?” Here’s the answer with example projects demonstrating…

Post Pic

LFPUG Presentation

The last Thursday of November 2009 saw a truly momentous occasion - a flashmonkey presentation in which there were no technical problems! Get the bunting out!

Post Pic

Interactive Video with Red5

After seeing this video claiming to be realtime rendered 3D i got thinking about how i could produce a really high-quality gaming experience in Flash. Here’s how i thought i might go about it.

Post Pic

Flex 3 with Java - Technical Reviewing

This is my first stab at technical reviewing! I covered the first few chapters of this fantastic new book from Pakt publishing…

Post Pic

Accessing Red5 on Mac OSX from your iPhone

I wanted to make a quick post about how to do this as it took me a little bit of googling - i’m NOT a mac geek at all, having used PCs for most of my working life. I can get Flash and Photoshop running on a mac but other than that i’m still a beginner!

Post Pic

Red5 + Neural Networks

I read Mat Buckland’s ‘AI Techniques for Game Programming’ a while ago and was really interested in the section on recognising mouse gestures. In his demo he pre-trains a network to recognise a set of shapes that can be drawn with a mouse, and then also adds the ability to train the network to recognise a new gesture defined by the user. So I’ve recreated that demo using Flash and Red5.

Post Pic

iPhone->Red5->Flash

Flash is out! iPhone is in! But during this transitionary period here’s a video of me blending the two. Using the iPhone’s accelerometer to control an object in Flash.

Post Pic

Paperworld - The Next Generation

With a break in client projects recently i’ve been able to get a headstart on the next generation of paperworld - here’s a preview of the multi-platform features i’ll be previewing at Flash on Tap.

 Page 1 of 2  1  2 »